1:00 Game 1 Marwayne(3) vs Glendon (6) 3:00 Game 2 St. Jeromes (2) vs E.H. Walter (7)
5:00 Game 3 Myrnam (4) vs Kitscoty (5)
7:00 Game 4 Loser Gm 1 vs Loser Game 2
Saturday March 12th
8:30am Game 5 Loser Gm 2 vs Loser Gm3 10:15am Game 6 Winner Gm 1 vs Winner Gm 2
12:00pm Game 7 Mallaig (1) vs Winner of Gm 3
1:45pm Game 8 Loser of Gm 1 vs Loser of Gm3
3:30pm Game 9 Loser of Gm 6 vs Loser of Gm 7 (Bronze) 5:15pm Game 10 Winner of Gm 6 vs Winner of Gm 7 (Gold)
Here is another play attacking the 2-3 zone defense. Having an athletic O3 who can jump and finish inside is key. See the diagrams below. O2 sets up on the left wing, v-cuts and gets the pass from O1. O5 and O4 set up below the defense.
O5 back-screens the middle defender (X5), while O4 back-screens the weak-side low defender (X4). By crossing O4 and O5, we get better screening angles on both screens. O3 slides below the screens for the lob pass from O2, and possible dunk. Or if unable to dunk, O3 catches the pass, gathers and scores off the glass.
Notice the familiar fundamentals of the setup: 2 men in a double screen, guard in the point, pass weak side inside, back door cut, rebound the weakside. Notice how much it looks like a “red dog” or “brazil” or a “four back door”(if O3 passed to O2 passed to O1).
Use this simple play vs the 2-3 zone defense for an easy inside jump-shot. Diagram A below shows us starting with a low double stack set, with guards O2 and O3 on the left lane line, and post players O4 and O5 on the right lane line. Put your intended shooter (here O5) as the low person in the stack.
O2 cuts under to the right corner, while O3 cuts out to the left wing. O4 pops out to the right wing and gets the pass from O1. In diagram B, O4 looks at our good shooter O2 in the corner and might even pass fake (to get X3 aware of O2), but instead reverses the ball back to O1. We want X1 guarding O1, and O1 takes a couple dribbles left (diagram C). O2 cuts up to the wing (to occupy X3), as O4 sets a good down-screen on the X5 defender. O5 curls around the screen for the pass from O1, and the inside jump-shot.
Imagine that if O4 waits for O2 to back screen X3, O4 could run “4 back door” for a “Weakside inside” pass from O1 or O3.
Notice how this author sees little value in trapping the wings while playing an occasional “trap the middle.”
Also notice some irony, the author is explaining how to play zone well, but still maintains the importance of playing man-to-man defense.
The 4 Most Important Rules of a 2-3 Zone
Before we get into the particulars of the zone, I want to share with you the four crucial aspects of an effective zone. Keep these in mind while you’re reading through the rest of the article.
1. Everyone must have active hands and be in stance
Great passing is one of the weaknesses of the zone. If teams are able to effectively make passes inside the zone the whole floor opens up for the offensive team. The defense must keep their hands up and active at all times to discourage passes inside and get deflections. Being in stance makes it quicker to react when a pass is made or a potential steal opportunity arises.
2. Everyone must move on the flight of the ball
Everyone must move on the flight of the ball and not on the catch. Moving on the flight of the ball means we’re in defensive position when the offensive player receives the basketball. The quicker your team can get to the player with the ball the better your defense will be.
3. Everyone must communicate
Communication is critical to every defense and that includes the 2-3 zone. Players must communicate screens, cutters, bumping, who’s got the player with the basketball, etc. All great zones have great communication.
4. No layups
This point may seem like the odd one out but it must be included. Do not allow layups against your zone. Players must not make it easy for the offensive team inside.
Notice also that a team can change how they play a 2-3 zone depending on the speed of the players on the court. Quick players trap more, slow players pack the paint and have more patience.